Sit Down and Shut Up: We Got a Lot to Cover
If I wrote music, and directed my own music videos, it would probably be like this.
Earthworm Jim HD was released on the XBL this week. It's nice to go back to a game like this because I didn't realize how much of an impact it had on me. In retrospect, it got me out of the confused Ninja Turtle phase and into the weird, awkward teenage years where I may still currently reside. I'm speaking of character design and style, mind you. Doug TenNapel, the artist responsible for The Neverhood and director of Sockbaby, really had a huge unknown impact on me.
Pretty much all that differentiates this game from Ye Olde Days of SNES are a boosted resolution, nice shiny graphics (that's a pun; the studio that developed it originally was called Shiny), and higher frame rate.
Tim wanted me to touch base on why Earthworm Jim is a worm. Why? BECAUSE IT'S A FUCKING VIDEO GAME. The game's humor is just bizarre, let alone why a space suit plummets to earth and lands on a worm, endowing him with a super body and a gun. None of the game makes sense, to tell the truth. At one point, you ride a giant hamster. One of the bosses has a monkey for a head. There's also underwater cats, not to mention the launching of a cow because "you can". It's the suspension of disbelief all over in this bitch. If you are looking for character development and a huge hero's journey riddled subplot about the origins of the suit, you should not be playing this game.
I have also forgotten how god damn hard this game is.
What else... Oh. My mom had a small possibly non life threatening stroke. Apparently it dealt with some sort of medication she's on? Something about high blood pressure, too. No worries for now.
And also: Borderlands has taken most of my free time up. And it should for you, too. If you are into collecting games and shootin' games. I will invest in Red Dead Redemption in July...hopefully.
Earthworm Jim HD was released on the XBL this week. It's nice to go back to a game like this because I didn't realize how much of an impact it had on me. In retrospect, it got me out of the confused Ninja Turtle phase and into the weird, awkward teenage years where I may still currently reside. I'm speaking of character design and style, mind you. Doug TenNapel, the artist responsible for The Neverhood and director of Sockbaby, really had a huge unknown impact on me.
Pretty much all that differentiates this game from Ye Olde Days of SNES are a boosted resolution, nice shiny graphics (that's a pun; the studio that developed it originally was called Shiny), and higher frame rate.
Tim wanted me to touch base on why Earthworm Jim is a worm. Why? BECAUSE IT'S A FUCKING VIDEO GAME. The game's humor is just bizarre, let alone why a space suit plummets to earth and lands on a worm, endowing him with a super body and a gun. None of the game makes sense, to tell the truth. At one point, you ride a giant hamster. One of the bosses has a monkey for a head. There's also underwater cats, not to mention the launching of a cow because "you can". It's the suspension of disbelief all over in this bitch. If you are looking for character development and a huge hero's journey riddled subplot about the origins of the suit, you should not be playing this game.
I have also forgotten how god damn hard this game is.
What else... Oh. My mom had a small possibly non life threatening stroke. Apparently it dealt with some sort of medication she's on? Something about high blood pressure, too. No worries for now.
And also: Borderlands has taken most of my free time up. And it should for you, too. If you are into collecting games and shootin' games. I will invest in Red Dead Redemption in July...hopefully.
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