Friday, January 27, 2006
Toys
I may have spent too much time studying the Eames. If you've seen the movie that their grandson made when they closed down the studio, there was a musical toy that had a metal ball shoot up to the top of a wooden tower. It would then roll it's way down hitting metal and wooden planks put in it's way. Depending how you arranged the planks, the decent made a song.

What's this have to do with this post?

One word: Electroplankton.

This little program draws the line between game and toy. There's no point, but it's so crafted that I don't mind. The concept is the same with the toy I mentioned earlier. These toys are exploritory. They don't work if you don't play with them. Silly to say, any toy is like that, but it's the curiousity and creative component that make these toys stand out. In either case we have here toys that entertain asthetically, but only if you take the time to really play with them.

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