Friday, November 21, 2008
Moral Choices in Video Games
Unfortunately for Jeff Vogel, video game "morality" comes down to how lazy the designers and writers are. Video games, much like movies, can make a good point about who is right and who is wrong. I am glad he is ambitious, but games like Fable and KOTOR end up being as so:



Aforementioned games are also flawed that way: the only time you are rewarded/punished is when it comes down to actual choices. I watched Gert slay an entire village in Fable as his paladin and yet his Alignment never went evil. KOTOR had this fucked up system that was a challenge to be a jedi because the right choices were so skewed with myth that you had a hard time seeing the correct answer from the correct Jedi answer.

The problem is conveying that message. Unfortunately, video game companies never seem to pick up on this notion because of deadlines and graphics. You also have to understand that the general populace of vidjagamers are 14 year old kids who think sex involves rocket launchers and bump mapping. And lens bloom.

If you want depth, read a book. If you want customization, buy some legos. If you are expecting the deepest, most customizable game, I have bad news for you...

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