Let's Review DJ Hero
I often wonder what it would be like to time travel to 1996 or so and take with me today's games. One of these games would have to be DJ Hero. Why, you ask? Seizure inducing everything would be a nice tag line for this game. This game is an epileptic's nightmare if you watch the background. Flashing lights, rave spinners, more flashing lights, quick camera movements. This game would blow the brain matter out of people back in 1996 on visuals alone.
The mixes are also phenomenal. Other than the one shown here, MC Hammer v. Vanilla Ice and their respective hits oddly work together.
The downside? The controller. It is as though it was engineered in the 50s. Switches, knobs, rotating parts, blinking lights. I feel as though I am being sent to intercept Spotnik and not tearing up music. Some of the songs allow for Guitar Hero antics, so anyone can play with Ryan when he pulls this out (that is what she said).
However, the game actually won't let you fail. That is right. If you decide that you suck at a song, you can't just stop. You have to manually quit. It's as though it is trying to tell you to finish what you start. In a way it's like your acid-dropping raver dad trying to make up for missing your graduation, but lets you DJ and expects you to admit you suck publicly. Okay, that made no sense but TRY to make some sense of it, and you have DJ Hero.
This game gets four alligators out of six. Blame the controller.
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