I'm a dork.
After a grueling shuffleboard match, I just came out on top, 53 to 10. Suck it, Orbitz!
Yes, it's pathetic. Yes, I was playing one of those annoying internet popup games. The sad thing is, I sort of enjoyed it.
I seem to enjoy games based more on their aesthetic feel, or their theme, or the mood associated with them, or whatever, than on their actual quality. For example, one of my favorite games of all time was this Vampire game that Carol bought for $5 at a KB blowout. The game was made for kids, and it was pretty simple, but it was so so awesome.
You had a board of movement squares. There was a swamp, and a castle, and a dungeon, all that. And there were villagers. And in the center was the tower, which emitted a blue light. You played the game in the dark and everything turned blue and gray and you moved around in a misty atmosphere, but then—based on dice rolls—you'd hit a button to turn the light red. The tokens that had previously looked like villagers now looked like werewolves, and corners of the board turned into secret passages.
When we broke up I was really sad that game went away.
Okay, so that was really dorky. But also the integration of the light created a really badass vampire/werewolf/spooooky wignall atmosphere.
. . .
Poor bastard.
Yes, it's pathetic. Yes, I was playing one of those annoying internet popup games. The sad thing is, I sort of enjoyed it.
I seem to enjoy games based more on their aesthetic feel, or their theme, or the mood associated with them, or whatever, than on their actual quality. For example, one of my favorite games of all time was this Vampire game that Carol bought for $5 at a KB blowout. The game was made for kids, and it was pretty simple, but it was so so awesome.
You had a board of movement squares. There was a swamp, and a castle, and a dungeon, all that. And there were villagers. And in the center was the tower, which emitted a blue light. You played the game in the dark and everything turned blue and gray and you moved around in a misty atmosphere, but then—based on dice rolls—you'd hit a button to turn the light red. The tokens that had previously looked like villagers now looked like werewolves, and corners of the board turned into secret passages.
When we broke up I was really sad that game went away.
Okay, so that was really dorky. But also the integration of the light created a really badass vampire/werewolf/spooooky wignall atmosphere.
. . .
Poor bastard.
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